A general math utilities library providing Matrix, Vector, Quaternion, Euler and Color classes, written in C for speed.
copied from cf-post-staging / blender-mathutilsThis module originated from Blender (the opens-source 3d package), where it has been used for some years in production as a utility module for use in areas including animation, games and mesh manipulation.
This differs from numpy in that it is computer graphics focused, combining Matrix and Vector types with rotation classes which is very useful for use with animation or anywhere Euler and Quaternion values are used frequently.
This project is mainly a build system around the actively maintained mathutils code in Blender to allow non Blender related projects to make use of it.
A link to the Blender repository is used so the source never gets out of sync.